Monday, 9 June 2008
Saturday, 7 June 2008
Synthesis of my learning
The problem is, that is not all about programs. Because I have spend a lot of time making a perfect movement for an animal for example, but, when I finished the project, I realised that I didn’t think of other things as guide the observer, if it is long and boring…. I have spend much more time learning than watching the movie in global as a zoom out.
Thankfully I have worked a lot weeks before the final presentation I had time to change a lot of things to make it, at least, almost perfect. (As I can of my knowledge).
Criticall evaluation
I do not want to seem that I want to say I have done a perfect process. But I feel I have done all in the perfect time. I have research a lot for my proposal; I have studied every sound of my music. I have work hard to do it step by step. For example, First week to search images, cut them and make movement to them. Second week to put everything in the timeline in different compositions. Third week put everything together. And add things as the universe to make more dynamic my movie.
Before of this, I have search for videos of early computers animations, experimental music, also how a story is explained, I have made an interview to the compositor of the music, I have studied the music…
All of this have gave me perfect methodologies and time to finish it in time.
Demonstration of the aptitude
All I wanted with this final project is to show what I have learnt using the programs and learn while I was making it, my style and what really enjoys me.
I have worked in this project with all my energies, my sacrifices and happiness to create a perfect work.
The only problem is that I don’t find the time to say, “ Okay, now is finish” because every day I want to make something better, change another thing….
Also, I can show my aptitude with all different videos that i have upload.
Friday, 6 June 2008
TOO BORING? TOO MUCH OF THE SAME?
Ok, I asked people to tell me truth and they told me same as I thought.
Problem, I have only one weekend to make something with this boring final project!!!
I have change the movement from mushrooms, flowers, cactus, tonges.... to appear at the same time of the sounds of the music. COOL, much better! but... it's too boring..
Berta, think, berta think.... everything is a magic world... magic universe.... why I don't show this to the spectator!
Thankfully to my colleague Gabbor. he teach me how to use some effects to create an universe and worlds....
i don't want to speak more...see it with your own eyes!
Promo with bubbles
Ok, now i have finish it as my storyboard... I was trying to move bubbles from pics but i couldn't reach the real movement, so I search for any effect to help me, and there is one! FOAM!! thankfully. I have learnt how to use an effect FOAM to create the bubbles... very difficult to underestand how to use it... one day later.. I could finish it..
Now it's finished( there is one mistake, that one tree appear later)
Even it's finished..... something has to change... I don't really like it.. needs something.....
PROPOSAL
The project uses motion graphics to create a virtual world that explores an emotional connection to music.
It attempts to explore the connections between the human and the digital and to incorporate the feeling and action of reading moving images.
Puppet Tool [after effects]
Thursday, 5 June 2008
guide the observer
Wednesday, 4 June 2008
Friday, 16 May 2008
Broke down the music
I broke the music down to understand the sound and rhythms perfectly.
The visual side of the music is totally inspiration from the electronic sounds of the music and the graphics that the previous research generated me. With those combinations I have create a story that become from energy as electronic sounds and evolution as the graphic gave me.
histograma
All I wanted is to represent by graphics the sounds of the music. This helped me to underestand more the song. As the drawns I created almost unconscious, i created a storyboard similar.
Saturday, 10 May 2008
media art
History
The origins of new media art can be traced to the moving photographic inventions of the late 19th Century such as the zoetrope (1834), the praxinoscope (1877) and Eadweard Muybridge's zoopraxiscope (1879).
During the 1960s the development of then new technologies of video produced the new media art experiments of Nam June Paik and Wolf Vostell, and multimedia performances of Fluxus.
More recently, the term "new media" has become closely associated with the term Digital Art, and has converged with the history and theory of computer-based practices. Ever since the early days of computing there have been a dedicated few who toiled to create pieces of art on the digital medium. It wasn’t until the advent of the commercial internet in the late 80’s and early 90’s that digital art attracted a broader range of artist. The communicative nature of the Internet and the excitement of the dot com bubble helped fuel early net art pieces like jodi.org and net art groups etoy.
Simultaneously advances in biotechnology have also allowed artists like Eduardo Kac to begin exploring the new yet ancient medium of DNA and genetics.
Contemporary New Media Art influences on new media art have been the theories developed around hypertext, databases, and networks. Important thinkers in this regard have been Vannevar Bush and Theodor Nelson with important contributions from the literary works of Jorge Luis Borges, Italo Calvino, Julio Cortázar and Douglas Cooper. These elements have been especially revolutionary for the field of narrative and anti-narrative studies, leading explorations into areas such as non-linear and interactive narratives.
[edit]
Siddhartha
Siddhartha is an allegorical novel by Hermann Hesse which deals with the spiritual journey of an Indian man called Siddhartha during the time of the Buddha.
The book, Hesse's ninth novel, was written in German, in a simple, yet powerful and lyrical, style. It was first published in 1922, after Hesse had spent some time in India in the 1910s. It was published in the U.S. in 1951 and became influential during the 1960s.
"Siddhartha" means "he who has attained his goals" or "every wish fulfilled".[1] The Buddha's name, before his renunciation, was Prince Siddhartha Gautama, later the Buddha. The main character of Siddhartha in the book is not the same person as the Buddha, who in the book goes by the name "Gotama".
Experience is the aggregate of conscious events experienced by a human in life – it connotes participation, learning and perhaps knowledge. Understanding is comprehension and internalization. In Hesse’s novel Siddhartha, experience is shown as the best way to approach understanding of reality and attain enlightenment – Hesse’s crafting of Siddhartha’s journey shows that understanding is attained not through scholastic, mind-dependent methods, nor through immersing oneself in the carnal pleasures of the world and the accompanying pain of samsara; however, it is the totality of these experiences that allow Siddhartha to attain understanding.
Friday, 9 May 2008
early computer graphics
Spook Sport 1940 - Norman McLaren
I like the way to introduce the carachters,as a book.
John Whitney-Permutations (1966)
I like it because of music and images are together.
"Early Abstractions" (1946-57), Pt. 3
The combination of colours.
"Early Abstractions" (1946-57), Pt. 2
MotionPainting#1
Stop motion of colour paiting while the music.
PaintImprovisation
sounds are creating movement and colour.fascinating.
"Early Abstractions" (1946-57), Pt. 4
Incredible animation with fantastics graphics.
Len Lye "A Colour Box" '1935) + "Free Radicals" (1958)
Len Lye: Swinging the Lambeth Walk
Philip Glass - Sesame Street (extended cut)
Demons with Zac Davis "Live at the Panic in Hamtramck"
Demons "Life Destroyer" DVD
name june paik
Electronic Superhighway-name june paik
nam june paik
DELIA DERBYSHIRE- "The Wizards Laboratory" (1972)
mclaren Synchromy
Norman McLaren - Fiddle Dee Dee
RADIOHEAD - NUDE (OFFICIAL NON-OFFICIAL VIDEO)